![]() ![]() ![]() Rearm - to rearm the alert after it has been triggered.OpManager offers multiple threshold levels namely: Without the use of animation this could be done very quickly by the ED programmers (let say your plane needs to be parked close about 15m near by the truck).Configuring thresholds for performance monitorsĬonfiguring thresholds enable OpManager to proactively monitor the resources and the services running on the servers and network devices, and raise alerts before they go down or reach the critical condition. Mission makers can decide to add or not add these trucks on the specific airfield. Near by the refuel and arms-trucks (let say 15m). More than likely since it seems that all have the same behaviour in some respects, the same works on most of them, but have fun in the Su-25T, as I tried it with the -33 and lost my nerve towards the end, but hey, I got the search radar )Ī simple solution for this would be refueling and rearming only when your plane is close enough Problem is that it requires a little bit of nerves of steel with the S-300PS and alot of praying/jinking with the Buk. It's for right now an angles game that hopefully doesn't have to be played when BS comes around. The reason you have to get close is that the launch angle is more flatter so it won't get shot down by the SAM's missiles due to the typical pop up maneuver that missiles make for the terminal phase, when shot at long distance, and that the SAM's missiles can of course knock it out of the sky. Same thing with the Buk, and quite possibly the HAWK systems, haven't mucked with the Patriot. You can sneak into the S-300PS at below 25m AGL, and for an effective shot, around 20 km. Having bunker/oilrig/radio mast right in the middle of the runway doesn't add to the immersion too much. However, if we want the blocking to be tight enough so that people can't do some pretty interesting landings, especially with the SFM aircraft, the airfields will just look downright silly. Of course we can use static objects to "block" the runways. Also, this pretty much removes the possibility of "inactive" or "neutral" airfields. Basically that means at least S300/Patriot + BUK/Hawk systems. And by heavy i mean 25T pilots cannot get through. However, there are missions where it would be impractical to have heavy defences on all of the airfields. Right now, pilots can just fly around in afterburner all they want, and when they run out of fuel, just land to the closest airfield, unless, of course it is defended by enemy SAM's. ![]() That would greatly improve MP missions, and add much more tactical aspect into them. With the new mission editor, could it be possible for the user to define if an airfield can be used for re-fueling or re-arming. ![]()
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